(2) General 500 pts (4) Marshall 300 pts-this is just a point card (4) Colonel 250 pts-this is just a point card (4) Major 200 pts-this is just a point card (8) Bomb 50 pts Can destroy anyone except a General Can only be destroyed by a bomb squad A bomb cannot tag anyone, but they can be tagged to be in effect. Feel free to up the # of cards of a particular rank or # to suit your desires. The # in parenthesis is the number of cards you should have of each rank for your record keeping. Ranks and #’s Each team gets half of the # in parenthesis. ![]() Feel free to announce the score of each round, but not the cumulative total of each round. The final score is not announced till the end of the 4th round. OR If the flag is obtained and taken back to your side the round is over. If the general is defeated, the round is over. The game will be played in 10-15 minute rounds. They may then turn and immediately attack the person they just challenged or were challenged. If a person looses his card he must retreat from the field of battle to obtain another card. However, a bomb cannot tag, but must be tagged. Bombs are used against anyone except a bomb squad and the General. So the exchange allows for points to be awarded. When a person comes into contact with an enemy, they can tag them. The only one who cannot switch cards is the General. A person may swap the cards out for strategic purposes. No person may have two cards at any one time. Each team gets a stack of cards with the same cards as the other team. One person on the team distributes the cards before and during the game. Each team goes to the opposite end of the field where their flag is located. The verdict - although largely based on chance, it is still a very attractive "strategy-puzzle" game.Equipment: Wide open playing field (preferably in the woods or obstacles) two different colored flags game cards It's simply not worth talking about the graphics - in such games it does not become outdated, although one cannot fail to mention the excellently drawn backgrounds on which our bloodless battles take place (they can be chosen from a small set). A scoreboard is located in the upper right part of the screen, which helps to keep track of all current game events (who is walking now, what move is in a row, how many soldiers are left in the battle, and so on). It is pleasant to note that the interface in this game is very clear and “friendly”. The goal is to destroy all enemy units in this way, or most of them, reaching the enemy flag. If units of equal rank converge, both of them are “removed”. ![]() The square with the defeated military unit is "removed" from the game (the square disappears). There is no way to know which unit is on the attacked square of the enemy until we attacked it, so there is a rather significant element of randomness in the game. When we make our move to the cell occupied by the enemy (that is, already marked with “not our” color), the battle begins, the one with the stronger unit always wins (that is, if, for example, “general” and “marshal” grabbed then the “marshal” will always win, regardless of who attacked first). The spy is interesting in that, as such, he is completely defenseless, but if he attacks the enemy marshal first, he always kills him. In addition to the troops themselves, there are also special "parts" - spies and the aforementioned sappers. The flag cannot be moved, its capture, as already mentioned, automatically brings victory. ![]() Also in the game there is a cell occupied by the flag of the army. Bombs cannot be moved, but they are extremely dangerous - any soldiers are blown up on them, with the exception of sappers. The game is turn-based, in one move each military unit (except the weakest - the "scouts": they can move as many cells as they like) can only move one cell. Initially, forty such "pieces" of land are under our control (they look like cells marked on the playing field with squares of "our" color), five bombs and nine types of soldiers placed on these squares (all of them correspond to any military ranks, the highest - "marshal", lower - "scout"). The ultimate goal is to capture the enemy's flag and keep your own. The task is to capture the territory of the opponent in “parts”. Stratego - "Desktop" strategy (although to be honest - much closer to the puzzle), so to speak, a variant of Capture the Flag.
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